#include "material.h"



Material::Material()
{
    m_diffuse = glm::vec3(1.0,1.0,1.0);
    m_specular = glm::vec3(0.5,0.5,0.5);
    m_ambient = glm::vec3(0.25,0.25,0.25);
    m_shininess = 8;
}

void Material::set_diffuse(glm::vec3 color){
    m_diffuse = color;
}

void Material::set_specular(glm::vec3 color){
    m_specular = color;
}

void Material::set_ambient(glm::vec3 color){
    m_ambient = color;
}

void Material::set_shininess(int shininess){
    m_shininess = shininess;
}
